We wake at the lodges and politely attend morning services.
We meet with the Leader Elf and warn him of Eight, as well as the cultists, and he has no information for us.
We engage in some trade.
(and now, Josh will take over narrating…)
We begin… at the elven Lodges. We attend their morning prayers, at which Nine is given a pass because he came in with Blounce, and Cassidy confirms that he thinks he’s better than the elves, because they pray to something they can’t even see.
Scout holds a meeting with the leader of the elven lodges (Weaver, Cassidy, and Nine attend). Scout goes on to explain about accidentally freeing Eight.
We also warn him about the group who attacked us yesterday—with their strange X symbol and their “greatest light.” Cassidy realizes that the elf leader is mostly humoring Scout, though he’s polite about the “danger posed to the forest” all the same.
(The leader of the elves calls us a “motley group of beings.” I feel like Nine is going to bring this one back up.)
We sell all of the armor we acquired from the cult, and net 55 gp.
We exhaust party funds and acquire 2 potions (Scout takes one, Nine takes the other).
We return to Spireview on the bustling Market Day, and tell Renaud after everything. He indicates the diagrams for making living golems dates back to the late Era of the Witch-Queens.
Renaud gives us 50 gp apiece.
We concoct an elaborate silly scheme to use Scout’s disguise self ability to appear as the cult leader whom we’ve captured. We march Scout through town, and an elderly half-orc (?) woman seems very interested in this, doing a lousy job of shadowing us. We take her to an inn, and rent a room there, despite how unhappy the innkeeper is.
We prepare a sting for her—Blounce following her in cat form, Cassidy guarding the door of the room, and Weaver and Nine downstairs. Our mysterious shadower goes up, she magically attacks Cassidy, and battle is joined as Blounce turns into a giant spider! When we come running up the stairs, Nine doesn’t attack the spider (“Nine not jump on wild animal!”) but Weaver totally does shoot it (read: Blounce) with a crossbow. She actually stabs herself in the neck, but Blounce heals her and after a bit of scuffle Nine finally is able to grapple her, and break one of her hands.
Cassidy interrogates her, beating her save. She also indicates she serves “the Greatest Light, light to burn the earth clean.” “My god can blot the sun, brighter than the sun, who can eat the sun. The Greatest Light will burn the filth of all life…” (and she sort of implies even them). When we produce the scroll we recovered, she looks at disguised Scout—“Was I right? It was the lizard-people, wasn’t it? They have uncovered the light! It will burn from the north! They must have dug too deep—they’ll be the first to die.”
We search her body and find another holy symbol of this same death cult. She also has spell components, and 2 daggers.
She also has a vial of poison which adds +1d4 poison damage if applied to a weapon (single use).
We also take 6 gp from her.
(A search of her body reveals she is probably mongrelfolk.)
We pay the innkeeper off more for his troubles—after having stuffed the mongrelfolk woman into Cassidy’s bag of holding—and Dan promises to name both the inn and innkeeper who tells us we CAN’T do this sort of thing regularly… but maybe on Market Day (which is monthly).
Our investigation in the Market yields only a little more information—the mongrelfolk woman has been seen before on Market Days, and probably spent all day looking for someone or something she didn’t find.
In cat form, Blounce is able to track down where she’s staying in the rougher section of town. She clearly has been scrawling notes there, including the holy symbol of this cult, and also her presentiments that the lizardfolk are digging somewhere and don’t understand danger, but might be possible fellow worshipers?
I invest in another healing potion.
Our plan is to head north, towards the lizardfolk, to find out what they discovered when they dug.
We gain 205 xp from this session, going from 860 xp to 1065 xp, and moving to 3rd level.